Game Engine
I’ve been working on a game engine for a while, written in Rust and primarily powered by my scripting language. It’s also the technology behind Way of Rhea. Here’s some screenshots of a renderer I built for the project back when I was working in C++ (the scene is just a bunch of rectangular prisms with some Pixar textures on it, obviously with better art it’d be a little more impressive):



The engine hot swaps in scripts and assets on save (early video), and also provides feedback that can be displayed inline in external text editors:

Here’s a screenshot of Way of Rhea which is being built in the engine: